My main focus with this project is learning Blender to create models and animations. Though I do like to test things here and there with Unity whenever I have some extra time. Most recently, I was applying different shaders to the Little Prince. I definitely want my project to be more stylized, and my goal is to make the user feel like they’ve stepped into a cartoon, hence the cartoon shader:
I am not sure whether I want the outline or not, but so far I am quite satisfied with this shader though I am still not sure whether I will stick with this one. All in all I’d say it’s been exciting to see how much shaders in general can shape VR experiences.
I love VR. This is not a secret to anyone who knows me. It’s one of my favorite subjects and I can talk about it for hours. What really inspired me to pursue VR initially was seeing the potential it had as a visual medium. As a kid, I often dreamed of stepping into my TV and being part of the story that was being unfolded in front of me. I wanted to have some kind of agency in what I was seeing, and I longed to make an impact in one way or another on the story. Essentially, I sought to make and leave a mark. And now I get to do that in a way and to me that’s very exciting. It all started a couple of months ago when I decided to start a little VR animation project.
At first I felt very daunted by the prospect of making my own VR animation, but then I realized that I want to see for myself what it takes to create an animation in VR. I know it’s a lot to do and a lot to learn, but I think unless I fully dive into it, I will never have a deep understanding of this medium and how it can be used for visual story-telling purposes.
The project I am creating is quite simple. It is going to be an interactive VR story of a chapter from the Little Prince book.
Cover of the Little Prince book
For this project I started learning Blender! I haven’t done much 3D modelling and animation so the last few weeks have been a journey. I finished modelling and rigging the main character and here’s the result:
For the next few months I will be documenting the progress on this blog. I hope by writing this down, I can stay accountable 🙂
For the past few months I have been working on a Virtual Reality project. Click here to see the details. Below you will find some screenshots of the project.
Lately, I have been learning to draw the human head. I did this sketch a few days ago for practice, and I ended up working on it way longer than expected. I don’t have a lot of experience doing digital painting, but I learned a lot from doing this little illustration. I feel a lot more comfortable choosing brushes, blending and etc. This did take me quite a while to finish, so I probably won’t be doing portraits like this often. I will, however, apply what I learned to more stylized paintings; I think I have a better sense of the planes on the head now.
Here is the final drawing:
The original photo:
The model’s name is Mats van Snippenberg.
Here are some progress photos:
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Lately, I decided I will focus on learning anatomy to improve my drawings and animations. I am starting with the head, and I have to say I have learned so much already in just a couple of weeks. I started by following short daily tutorials on Pencil King. The tutorials were very concise and useful, and I definitely recommend them to everyone. The tutorials have been great at breaking down basic proportions of the head, but I also needed something that would help with my shading.
I started looking for different resources online and I came across the Reilly method. The Reilly Head Abstraction is basically a grid like system of the many rhythm lines found in the human face and head. I have always struggled with shading because I did not know what to emphasize, and the result of my drawings usually looked a bit off. Not only does the Reilly method help with shading, but it also helps with proportions. I really like it, but there are a lot of different lines you have to draw to have the complete abstraction. Here is my first try:
I then did a portrait study using this method on Cara Delevingne:
I am pretty happy with the results, even though this was a quick digital painting. I would definitely recommend this method to anyone who is interested in improving their art. I will be sure to post more on my progress.