The Reilly Method

Lately, I decided I will focus on learning anatomy to improve my drawings and animations. I am starting with the head, and I have to say I have learned so much already in just a couple of weeks. I started by following short daily tutorials on Pencil King. The tutorials were very concise and useful, and I definitely recommend them to everyone. The tutorials have been great at breaking down basic proportions of the head, but I also needed something that would help with my shading.

I started looking for different resources online and I came across the Reilly method. The Reilly Head Abstraction is basically a grid like system of the many rhythm lines found in the human face and head. I have always struggled with shading because I did not know what to emphasize, and the result of my drawings usually looked a bit off. Not only does the Reilly method help with shading, but it also helps with proportions. I really like it, but there are a lot of different lines you have to draw to have the complete abstraction. Here is my first try:


I then did a portrait study using this method on Cara Delevingne:


cara inter.jpg


I am pretty happy with the results, even though this was a quick digital painting. I would definitely recommend this method to anyone who is interested in improving their art. I will be sure to post more on my progress.

The God of Love…

For this illustration I decided to use Corel Painter 11. I don’t have much experience with the program so getting comfortable painting took a bit of time. It is quite different from Photoshop, and it took me a bit of time to adjust to the differences. After finishing this piece I can say that Painter is a wonderful program and I will definitely continue using it in the future. I actually made this illustration for a contest, but I couldn’t finish in time unfortunately. I decided to finish it anyway and here’s the final piece:

Final Polar.jpg

I created this mainly with painter, but I also used Photoshop to fix things here and there.

Stages of painting:

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Illustration: Zoe

I realized that although I have a lot of sketches, I don’t have a lot of finished digital artwork so I’ve decided to create an experimental piece in Photoshop. Here’s the initial sketch:

The lineart was pretty difficult to create since photoshop doesn’t really have a stabilizing tool, but I’ve managed to finish:

Ink Clipping mask made coloring process faster. Basic colors:first passShading in Photoshop turned out to be very fun actually. Using transfer as a brush effect made the blending process a lot smoother (no pun intended). I wanted to try out a shading technique I learned and I think it turned out pretty well actually. I added a blue hue to the shadow since it’s the dominant color of the drawing. This really tied the piece together. Progress:
Progress I created another layer on top using a softer brush to really smooth out the whole drawing. The hair was probably the most challenging part for me but it was fun to do nevertheless. To finish it, I painted the linework and recreated the background. Here’s the finished product:Illustration 1 (3)